Health and its management is an essential part of Breaking Point. Besides various volumes and shapes of damage depleting health in different amounts, even a tiny scratch from an infected or a careless step can eventually kill a survivor or prevent them from effectively going on with their journey should they lack the means to recover from various injuries.
A character which runs out of health will die and has to respawn. A dead character's corpse will persist in the world for a short while, but they can be looted to convert the remains into a grave which will persist on the server so long as any player stays near it.
Once healing process has begun, the player character will begin regenerating their lost health after a short delay. Health can only be recovered up to 75% of maximum health; beyond that limit, health must be recovered by eating food or receiving a surgery from another player. Cooked meat is more effective in recovery health than canned food, and a surgery can restore any character to full health and condition.
The message "Maximum health regeneration reached" indicates that the character has reached the 75% healing cap and has stopped healing further. "Full health reached" message means that the character is already on full health, either having full health when they begun healing or upon reaching full health while healing as a Nomad.
|Light bleeding||Small Bandage||Damage||Pulsing blood spatter||Health degeneration|
|Heavy bleeding||Military Field Dressing||Damage||Pulsing blood spatter (heavy)||Greater health degeneration|
|Extreme bleeding||Surgery||Damage||Pulsing blood spatter (extreme)||Intense health degeneration|
|Reduced health||Use custom user keys to begin healing, eat food or have surgery||Damage||Faded screen colors, reduced health||Reduced health|
|Severe blood loss||Eat food or have surgery||Greater damage||Faded screen colors, reduced health, heart pounding, blurred vision||Reduced health, blurred vision|
|Damaged legs||Painkillers||Damage to legs||None||Stamina is reduced and depletes while moving quickly or climbing|
|Leg fracture||Morphine||Damage to legs||Unable to run||Stamina is reduced and depletes while moving quickly or climbing|
|Damaged arms||Painkillers||Damage to arms||On-screen message, reduced weapon control||No other effects|
|Arm fracture||Morphine||Damage to arms||On-screen message, reduced weapon control||No other effects|
|Infection||Antiviral||Attacked by zombies, eating or drinking unclean food or water||Screen colors fading over time as infection progresses||Infection will lead to character death|
|Pain||Painkillers||Damage||Screen trembling and shaking||No other effects|
|Extreme pain||Morphine||Greater damage||Violent screen shaking||No other effects|
|Hunger||Food||Over time||Growling stomach||Will progress to starvation|
|Starvation||Food||Not eating when hungry||On-screen message, faded screen colors, increased pulse||Starvation will lead to character death|
|Thirst||Drink||Over time||Gasping||Will progress to dehydration|
|Dehydration||Drink||Not drinking when thirsty||On-screen message, faded screen colors, increased pulse||Dehydration will lead to character death|
|Burning||Submerge in water or stop, drop and roll||Staying close to burning object or lit on fire||Burning on-screen effects||Burning rapidly damages character health over time|
|Unconsciousness||None||Extreme loss of health, stamina or attacked with TranQ weapons||Unconsciousness spatter obscures vision, unable to move||Fades over time. Character can be gutted.|
|Stunned||None||Blunt trauma||Stun spatter obscures vision, slowed movement, deafness||Fades over time.|
Breaking Point features a range on medical items that can be found in a various locations, some being easy to locate while some being harder to find. Medical supplies are essential for any player heading into fight, from hand-to-hand combat to long distance firefights.
Various degrees and forms of blood spatter indicate how much damage is dealt to the player character.
|Blood spatter – small||Blood spatter – medium||Blood spatter – large||Unconsciousness spatter||Stun spatter|
Infected attacks cause various "slashes" that are used to visually indicate their attacks.
- Audio cues
- Player yells in pain when attacked.
|Slash mark 1||Slash mark 2||Slash mark 3||Slash mark 4||Slash mark 5|
A dog attacking a player can cause a variety of different "bite marks".
- Audio cues
- Character yells in pain when attacked.
- The sound of a dog munching on the character's leg like a chewing toy.
|Bite mark 1||Bite mark 2||Bite mark 3||Bite mark 4||Bite mark 5||Bite mark 6|