News & Announcements
Thanks for your support + Future plans!
We had a few other videos we were planning on posting but we did not feel they were up to the quality standards necessary, so instead we just wanted to give the campaign a sign off, say thank you for all of the amazing support we received, and let you know what we are doing next. Thanks!
Dev Q&A Highlight
For those who missed the development Q&A stream, you can watch it in full here.
Uncut Early Alpha Gameplay Footage
Hey everyone, we wanted to show off some simple, unedited gameplay since it has been highly requested, sorry for taking so long! Lots of placeholder sounds/content and WIP animations, recorded on a GTX 980ti on medium settings with Shadowplay
A Developer Q&A will be hosted by Sacriel on his stream tonight Starts at 10pm UK/5pm EST.
Why we are avoiding Early Access Alpha
Hey everyone! This is an important topic that we've been discussing for several months and we wanted to make our thoughts and plans very clear. This is primarily an audio log but we've included some nice ambient shots of our environment.
See our kickstarter here:
Thanks for the support. More videos coming soon, stay tuned!
Gameplay Teaser Video
Thank you to all the backers that have pushed us almost to a third of our goal! We received a number of requests for raw gameplay so we put together a compilation of live footage from our test server. All raw footage, no fancy tricks. If you like what you see, please share!
More to come soon, please stay tuned!
Sacriel on Dropped Frames
Our Lead Designer @Sacriel42 is live for the next few hours on Dropped Frames to chat about Breaking Point!
Kickstarter is Live
After a long wait, we are finally ready to announce the beginning of the fund raising drive for Breaking Point. The Kickstarter page is now live and we would greatly appreciate if you would take a moment to check it out!
Breaking Point Past, Present and Future
Hey there to all you Breaking Point fans around the world, we have a big announcement regarding Breaking Point’s past, present, and very near future. But first we want to thank you for your support over the years and (we hope) your support in our upcoming funding campaign to take Breaking Point to the next level. Also a special thank you to the forum members that encouraged us during some of the toughest times, you know who you are!
We are launching our Kickstarter campaign within the next week and will be teaming up with a number of exciting partners! All of the current information regarding the upcoming standalone version of Breaking Point built on the latest version of the Unreal Engine will be available as well as rolling Development Blogs throughout the duration of the campaign and beyond.
Presently we are finalizing the content of our Kickstarter and gearing up for the campaign, but we did not want to overlook our promise to release the Breaking Point Mod client source code for community use along with a few key bug fixes. We will be doing this in conjunction with the start of our Kickstarter campaign with the full server source code coming shortly after. From there, the community will be able to submit patches to help improve the mod and host their own servers.
Content will also be going up on our new website and social media channels leading up to the Kickstarter and through to the end of the campaign. Please check them out here and we hope to see you all soon!
Fixed: Some Loot from helicrashes on certain maps still couldn't be interacted with.
Fixed: Vehicle Repair, Refueling and Removing Parts not working properly in certain situations.
Improved: Vehicle Repair System
- Players can now completely replace parts if the part is slightly damaged. Instead of needing to go find repair materials when they have the replacement.
Known Issue: Client Game crash on logout. This is caused by the last Arma 3 patch.
Fixed: Loot from helicrashes couldn't be picked up or interacted with properly.
Fixed: Custom Buildings spawned on various maps couldn't be interacted with or had doors opened on.
Improved: Hive Extension Server Performance.