News & Announcements
5 Years of Breaking Point & Future
The mod has not received any updates for quite some time and we wanted to explain why. The Breaking Point Team has been fully dedicated to development on our Standalone project which began back in January 2016 and continues today. Our Kickstarter campaign is going to be launched around March / April. We will then spend the next year working on the game until its full release without Early Access.
Going from the mod to a full fledged standalone won't be an easy task, just like the transition from Arma 2 to Arma 3. The player base has already started to decline due to the rate new issues are introduced and lack of mod updates. We understand that seeing the mod slowly shrink and fall into a state of disrepair is a disappointing thing for players to experience. The Breaking Point Dev team feels like the players deserve something better, something that can actually be finished and fully realized. A complete game that isn't trapped in early access or alpha forever. This is why we have been working so hard the last year on building the foundation of our standalone project and continue to work on it every day.
We had hoped to be able to maintain the mod and work on the standalone in parallel but that has proven to be impossible with the consistent problems created by Arma updates and the demands of developing on a new engine.
Many of you may have concerns about Breaking Point not being the same on Unreal Engine. We understand the concerns, various aspects of the game will be completely different. However, the past 5 years of working on Breaking Point have taught was what works and what our community loves. We will be making sure that those designs carry over into the standalone game.
If you have any doubts about this, please check out our twitch development livestreams and the kickstarter promo video when it becomes available.
There will be one final mod patch before the kickstarter is launched which will fix most of the current major bugs. However, the mod will be open sourced and posted on github to anyone who wants to help out and improve the mod. We can pull requests and patch the mod with those community sourced fixes. One of the side effects of open sourcing the mod is that the community will fragment and everyone will run their own Breaking Point Mod versions with different files. We hope that we can work together to create a better mod experience that doesn't fragment as much as the other open source mods. Our official Breaking Point mod servers, teamspeak, discord, and forums will continue to be maintained by our staff, we are not closing shop yet.
We also plan on open sourcing New Haven and releasing it on Steam Workshop for any Arma Mod to use. Many players have requested this in our standalone development livestreams and because it is such a great map, we would like it to live on.
Feedback will be very important during the creation of the standalone game, please reach out to us via our development streams, the forums, or social media with your thoughts and suggestions.
Thank you for gaming with us during the past 5 years and working with us to make a great game. We really hope to see you all in our development twitch streams through to our crowdfunding and finally the full game release.
BP Standalone Dev Stream
Levia and I are streaming working on Breaking Point Standalone.
https://www.twitch.tv/deathlyrage ( Chambered Bullets, Hotkeys, Inventory etc )
https://www.twitch.tv/leviadraconia ( Working on texturing the Zombie / Infected Model )
Or watch the multi stream here:
Feel free to join us in chat and ask any questions.
Important notice regarding server changes!
September 22nd we will be removing the following servers.
All crates/caches/havens on these servers will be destroyed, please take the time to move anything you value to another server prior to the server removal.
Any discussion should be directed to the thread on our forums.
Patch 0.1715 - 0.1716
- Adjust loot percentages for Tanoa
- Fixed Ferrys getting stuck on Tanoa
- Fixed Heli crash points on Tanoa
- Added Objects/Barriers to East Bridge
- Fixed Undead Class Stamina
- Possible Fix for Vehicle Issues with repairing.
- Fixed Underwear would cause your damage model to be incorrect.
- Inventory UI Fixes
- Changed Chernarus Night time
- Weapon Fixes for attachments.
Patch 0.1713 / 0.1714
- Adjust daytime/night time settings for all maps (Night is removed).
- Adjusted high end loot spawn chances for Tanoa.
- Possible fix for Underwear/Armour bug.
- Fixed Tanoa spawn selection screen.
- Removed some broken Loot 3.0 spots on Tanoa.
-Fixed loot 3.0 on Altis and Tanoa
-Fixed Apex Clothing and Vests not saving
-Fixed some bipods folding the wrong way
-Fixed Global and Side chat
-Fixed BP ammo not being able to be used in Apex weapons
-Fixed Apex vehicles not accepting damage correctly
-Added Ferry map markers for Tanoa
-Added ammo/reload options for Qilin/Prowler (100rnd 50cal box)
-Added BP scopes to Apex weapons
-Adjust loot tables for Tanoa
-Adjusted Ferry points for Tanoa
-Adjusted daytime cycle on Tanoa
-Adjusted weather on all maps (less fog more variation)
-Removed Arma 3 first aid kits
-Removed Global and Sidechat
Patch 0.1711 (Apex)
New Vehicle Pushing
Fixed Script Errors with Fired Event breaking Melee from working properly.
Fixed Bipods on all weapons.
Fixed M1 Grand and Bar weapon sounds
Fixed vehicles spawning on Thirsk Winter
Fixed Chernarus and Thirsk lighting issues
Fixed throwables not saving
Fixed Undead Stamina
Disabled Side Chat
Disabled Map Drawing
Added Various missing 2D Icons
Added ability to push vehicles
Added Tanoa Support
Added Ferry System for Tanoa
Added Tanoa/Apex Special Loot containers (Note Apex Items will only spawn on Tanoa)
Added Apex Gear
- Carrier GL Rig (Tropic)
- Gendarmerie Vest
- LBV Harness (Grey)
- LBV Harness (Green Hex)
- Slash Bandolier (Green Hex)
- Tactical Chest Rig (Green)
- Tactical Chest Rig (Coyote)
- Added Apex Clothing options for Independent class
- Full Ghillie (Jungle)
- Paramilitary Garb (Jacket)
- Paramilitary Garb (Shorts)
- Paramilitary Garb (Tee)
Added Apex Vehicles
- Qilin (Armed/Unarmed)
- Prowler (Armed/Unarmed)
- MB 4WD
- AKM(2 Variants /w Flashlight and w/o)
- AK-12(w/ UGL w/o UGL)
- PM 9mm
- SPAR-16(Multiskinned/ w/ UGL w/o UGL)
- Type 115
Attempted Lighting Fixes for New Haven + Cherno + Thirsk.
Fixed: Several Login / UI Errors on game bootup.
Known Issue: Server UI has some broken functionality due to Arma Changes, will be fixed later.
Fixed: Undead stamina bugs.
Fixed: Server Memory Leak related to player login.
Updated: Esseker Map to v 0.8.
Improved: Hive Extension Performance.
Fixed: Various Errors in the Hive Extension that caused players to loose information and related data to stats and faction points.
Fixed: Melee Bayonet / Stab not working correctly.
Fixed: Several errors with undead class.
Fixed: Login UI not updating correctly.
Fixed: Several Hive Extension Issues where you if you had negative points you should login with - 21315151514 points for that class. When you login next and you have points lower then the limit, it will reset to 0.